Nesta postagem vamos disponibilizar um texto e atividades para trabalhar com alunos do 7º ano na disciplina Língua Estrangeira (Inglês).
Tema: Teen Friendships in the Digital World
Etapa: 7º ano
Disciplina: Língua Estrangeira (Inglês)
Tipo de Texto: Jornalístico
Gênero Textual: Dissertação
Teen Friendships in the Digital World
In today’s digital age, many teenagers are forming friendships online. Recent statistics show that approximately 57% of teens have made a new friend via the internet. Social media platforms and online video games are the most popular avenues for these connections.
Online Friendships: Who’s Making Them?
It’s interesting to note the differences between boys and girls regarding online friendships. Research indicates that boys are more inclined to meet friends online, with about 61% of boys reporting that they have made an online friend, compared to only 52% of girls.
Age Factor
Age also plays a significant role in online friendship formation. Among older teens aged 15 to 17, around 60% have met friends online. In contrast, only 51% of younger teens aged 13 to 14 report having the same experience.
Where Do These Friendships Happen?
The most common avenue for making online friends is through social media. A striking 64% of teens who have made online friends met them on social platforms like Facebook or Instagram. The second most common place, online video games, accounts for 36% of online friendships.
Differences in Interests
When examining how girls and boys connect online, the differences are notable. Girls tend to prefer social media for meeting friends, with 78% of girls doing so, compared to 52% of boys. Conversely, boys are more likely to meet new friends while gaming online, with 57% of boys reporting this avenue, while only 13% of girls do.
Thus, the trends show that while many teens are expanding their social circles through digital means, the methods and preferences of girls and boys vary significantly.
Activities
1. Multiple Choice Questions
1. What percentage of teens have met a new friend online?
– a) 45%
– b) 57%
– c) 67%
2. Which platform is most popular for making online friends according to the text?
– a) Online video games
– b) Social media
– c) Chat rooms
3. What percentage of girls report making friends on social media?
– a) 52%
– b) 64%
– c) 78%
2. True or False Questions
1. Boys are more likely to meet friends online than girls.
– a) True
– b) False
2. The majority of teens aged 13 to 14 have met friends online.
– a) True
– b) False
3. Online games are the most common place for girls to make new friends.
– a) True
– b) False
3. Dissertative Questions
1. Explain why online friendships might be more popular among older teens. Provide examples.
2. Discuss how social media can influence teenagers’ social skills. What are the pros and cons?
3. Compare and contrast the motivations of boys and girls for making friends online.
4. Completar Frases
Complete the sentence: According to the text, the second most common way for teens to make friends online is through __________.
Gabarito
1. Multiple Choice Answers
1. b) 57%
2. b) Social media
3. c) 78%
2. True or False Answers
1. a) True
2. b) False
3. b) False
3. Dissertative Answers
*(Respostas a serem dadas pelos alunos)*
4. Completar Frases Answer
*online video games*
Dicas para Enriquecer o Conteúdo
- Realize Dinâmicas de Grupo: Organize discussões em grupo onde os alunos possam compartilhar suas experiências sobre amizade online.
- Crie um Blog: Incentive os alunos a criar um blog sobre suas opiniões a respeito das amizades na era digital.
- Faça Entrevistas: Peça aos alunos que entrevistem amigos ou familiares sobre como eles formam amizades online e compará-las com as experiências mencionadas no texto.
- Use Recursos Visuais: Adicione gráficos ou infográficos que representem as estatísticas mencionadas no texto para facilitar a compreensão.
- Promova Debates: Organize debates sobre os prós e contras das amizades online, abordando questões como segurança e interação social.
Essas abordagens vão não só enriquecer a discussão sobre amizade no mundo digital, mas também ajudar os alunos a desenvolver habilidades críticas e de comunicação.